HoloCure: Difference between revisions

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Development of ''HoloCure'' began around late February 2022,<ref>https://www.reddit.com/r/Hololive/comments/vjfea9/holocure_demo_1_a_fangame_heavily_inspired_by/</ref> and on March 9, 2022, lead developer Kay Yu wrote a tweet announcing that he, [[DuDuL]], and eufrik were working on a new Hololive fan game as a hobby, and shared a clip of an early build of the game. At the time, the game was titled ''Holo Fan Love''.<ref>https://twitter.com/kaynimatic/status/1502096623496663041</ref> The game was made using [[w:GameMaker|GameMaker Studio 2]], with Yu having been familiar with the engine since 2008,<ref>https://twitter.com/kaynimatic/status/1512262360878096385</ref> and online leaderboards were hosted using [[w:Firebase|Firebase]].<ref>https://twitter.com/kaynimatic/status/1515931753155760129</ref>
 
Following a period of closed beta, the first public demo of the game was released on June 24, 2022 and included all members of [[Hololive English]] at the time<ref group="lower-alpha">[[Hololive English -Advent-]] debuted after the first public demo was released</ref> as playable characters.<ref>https://twitter.com/kaynimatic/status/1523867421303468039</ref><ref>https://twitter.com/kaynimatic/status/1540183579556073473</ref> The game's logo was designed by Ribbon Black and Japanese translation done by HighGai and Miss Wendi Gogh.<ref>https://twitter.com/kaynimatic/status/1531439540035932160</ref>
 
The game's development is still ongoing and all development costs for the game were paid for by Yu out of his own pocket, including costs for translation work and server costs. However, Yu has refused to accept donations for the game's development, citing his desire to keep the game strictly as a passion project.<ref>https://www.reddit.com/r/Hololive/comments/vmcks4/games_radar_free_vampire_survivors_fan_game/ie3dk8t/?context=3</ref>
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